Welcome to SkitCaDiZzleShowcase
Where I write mini guides about gaming crap you (general newbies) didn't know!
email: skitcadizzle7@gmail.com
Or leave a comment
Thanks! =)
Tuesday, January 11, 2011
Heroes of Newerth: Last hitting and lane control.
The beginning of a HON match, a fresh start, a new beginning. A chance to get away from your previous team mates. You know the ones who wouldn't stop raging at you for being under farmed and under leveled inevitably feeding the other team to a cushy win! If you are new to the game this can seem like a impossible task to keep up with the more experienced HON community in these aspects. Well never fear, for in this first SkitCaDiZzle Showcase I will try and point you in the right direction to get you a leg up in the laning phase which is the first step in a successful match, GPM, KDR and personal gaming self worth. WeWt!
(Side note: This information is applied to non casual mode play or Normal Mode. Information and style of play differs for each mode.)
Last Hitting and Denying.
Last Hitting
Last hitting in a nut shell is when your hero is the unit to land the killing blow on an enemy hero, unit or structure. This is very important because you will receive the gold for doing so, and we all know being fat with gold is half the battle.
Denied!
Denying is equally important to early game dominance and works the relatively similar to last hitting. Basically the idea is to land the killing blow on an ALLIED unit, hero or structure. In so it will deny the enemy the experience and or gold that the enemy team would get for last hitting it. Denies differ from Last hitting in certain ways as I will explain next...
Denying Allied Creeps: If you manage to last hit an allied creep it will allow you certain benefits in the lane. First it will not allow enemy heroes to obtain the gold for last hitting the creep. It will also reduce the amount of experience enemy heroes in range will receive when the creep is killed. If you become a master at the art of denying creeps you will effectively keep the enemy heroes in the lane under farmed and under leveled. But wait! There is more, If you last hit creeps that is effectively reducing the amount of allied creeps in the lane which in turn reduces allied creep DPS. "What does that do Mr.SkitCaDiZzle?" You may ask... Well my friendly reader, it will give more pushing power to the enemy creep wave allowing you to stay closer to your tower. Staying closer to your tower will greatly increase your odds of survival when being ganked or when enemy heroes in the lane decide to get their hands on a juicy hero kill at your teams expense.
Denying creeps is done a bit differently than last hitting. The allied creep has to be below 50% before you can even attack it. Also right-clicking will not auto attack the allied creep, pressing A on the keyboard before hand (then clicking) will allow you to attack an allied creep below 50%. Generally however to insure a deny you would want to wait until the allied creep is low enough that one hit will kill the creep to prevent missing the deny.
Denying Allied Structures: This is done exactly like creeps (Pressing A and clicking the structure.). However structures have to be below 10% before allied attacks will be allowed to attempt a deny. Towers are important to deny as it will reduce gold the ENTIRE enemy team will receive significantly, not just one hero. Structures such as the meatball however will only deny gold to the enemy unit that would have performed the last hit.
Denying Allied Heroes: The trickiest of all denies ladies and gents. Only under certain conditions will an allied hero be deniable. First and most importantly the hero has to be under a damaging debuff (DOT) , for instance Hellbringer's Death Boil. Not all debuffs apply however, Voodoo Jester's Cursed Ground is undeniable. Secondly they have to be under 10% health. Be careful with this as heroes can be resilient and unnecessarily denying a teammate can bring forth "da rage" from them. A good hero deny is just as satisfying as a kill on an enemy however.
Tips and a bit o tricks: Timing. Timing. Timing. Should I say it again? Timing. Practicing it will be crucial for not giving up easy creep kills by attacking too late or too early. Part of that is knowing how hard your hero hits vs how much health the creeps have left (they get buffed throughout the course of the game). One way to insure overkill on last hitting is grabbing a Logger's Hatchet from the store. The hatchet increases damage done to creeps by 32% for melee heroes. I wouldn't recommend going hatchet on ranged as it gives a significantly reduced % to damage.
An advanced trick to play around with is juke hitting. Very tricky but it involves baiting your opponent to attack a creep early by attacking and canceling the animation before it lands allowing you a free swipe at a newly low creep courtesy of your enemy. Fun and incredibly satisfying if you can master it.
Last but most certainly not least! DON'T AUTO ATTACK. Want a sure fire way to be called a noob? Then by all means auto attack yourself into noobtropolis. This not only is a horrible way to waste last hits in a lane it also push your creep wave into enemy towers, unless you plan on taking the tower down or out it's a place you don't want to be.
Harassing enemy heroes: So that jerk keeps denying you and getting all the last hits like a ninja stealing all your cookies right from under your nose...Well put the beat down on him! Especially if your hero has the range advantage make sure your putting some hurt on the enemy heroes keeping them away from your precious cookies and giving you oh so sweet lane control. Be careful early on, creeps hurt and they will attack you for harassing enemy heroes. The object is to be smart and put more hurt on the enemy heroes than the enemy creeps and heroes can do to you. To prevent harassing stay back and only come into range when creeps are low for last hitting. Also pick yourself up an Iron Buckler to cut down on enemy hero and creep DPS. Later it can be turned into Iron Shield or Helm of the Black Legion.
That's all for now happy last hitting and congratulations on one step out of the noob pit,
SkitCaDiZzle
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment