Tank Heroes:
A lot of heroes can be built to fill this role. A few being Balphagore, Keeper of the Forest, Kraken, Legionnaire, Electrician, Armadon etc etc. For this post I will be using Balphagore as my point of reference.

This fatty demonic monstrosity is an ideal tank complete with great early game healing (eating corpses), Pushing power with his minions, AOE nukes and a silence to boot. Most tank heroes are generally strength based as they benefit the most from health oriented items, regeneration and stat based items like behemoth heart's health regen boost. However tanks are not limited to strength, agility heroes such as Zephyr or Sand Wraith can fill this role effectively as well as intelligence heroes like Torturer or Soul Reaper. It's not just the hero that makes or breaks the tank, just like a carry a tank is heavily gold dependent to be effective at his job.
You are not born a tank!
You gotta earn every hit point, armor point and regeneration percent. That starts from the second creeps collide. Being fat costs money and when it comes to money you don't want to compete with your carry in a lane. I'd suggest joining up with a ranged support in the long lane (Top for Legion or Bottom for Hellbourne). Middle is a viable choice if you have the chops to hack it. This allows you to go for as many creep kills as possible without your carry yelling at you for noobing it up and gimping his/her GPM. For starting items generally I pick up logger's hatchet, iron buckler and a stack of Runes of Blight. The iron buckler and logger's hatchet can be switched out for more healing at the start if you feel the need to do so, however especially with Balphagore's corpse heal you shouldn't need it.
Long term items:
Your Role: Once you feel you have a solid tank build going for the time frame of the game you should be playing your game around some simple objectives.
- Try to be the first one in a fight and the last to leave ( pending death or extremely low health of course.)
- Get right up in the enemies faces SOAK UP AS MUCH DAMAGE AS POSSIBLE.
- Try to separate the enemies back line (Ranged, Support and Casters) from the front line heroes. A split team is not working as one meshed unit and can create valuable opportunities to take out left behind heroes.
- But most importantly DON'T BE RAMBO. You're not built for DPS so if you got caught flexing your tanky fat self deep in enemy territory with no help in sight thinking your invincible, you might just get a wicked five man pounding while being disabled and kited like a rodeo bull. So don't do it.
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